Visual Hull Construction, Alignment and Refinement for Human Kinematic Modeling, Motion Tracking and Rendering
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چکیده
The abilities to build precise human kinematic models and to perform accurate human motion tracking are essential in a wide variety of applications such as ergonomic design, biometrics, anthropological studies, entertainment, human computer interfaces for intelligent environments, and surveillance. Due to the complexity of the human bodies and the problem of self-occlusion, modeling and tracking humans using cameras are challenging tasks. In this thesis, we develop algorithms to perform these two tasks based on the shape estimation method Shape-From-Silhouette (SFS) which constructs a shape estimate (known as Visual Hull) of an object using its silhouettes images. In the first half of this thesis we extend the traditional SFS algorithm so that it can be used effectively for human kinematic modeling and motion tracking. Though popular and easy to implement, traditional SFS has two serious disadvantages which greatly limit its use in human related applications. First of all, SFS involves time-consuming testing steps which make it inefficient in real-time applications. Moreover, building detailed human body models using SFS is difficult unless we use a large number of cameras because Visual Hull built from small number of silhouette images is coarse. We address the first problem by proposing a fast testing/projection algorithm for voxel-based SFS algorithms. To deal with the second problem, we combine silhouette information over time to effectively increase the number of cameras without physically adding new cameras. We first propose a new Visual Hull representation called Bounding Edges. We then analyze the ambiguity problem of aligning two Visual Hulls. Based on the analysis, we develop an algorithm to i
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Visual Hull Construction, Alignment and Refinement Across Time
Visual Hull (VH) construction is a popular method of shape estimation. The method, also known as Shape from Silhouette (SFS), approximates shape of an object from multiple silhouette images by constructing an upper bound of the shape called the Visual Hull. SFS is used in many applications such as non-invasive 3D object digitization, 3D object recognition and more recently human motion tracking...
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